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**OS target (Android/iOS):**
Android
**Godot version:**
3.1beta1
**Issue description:**
```
PS E:\godot\platform\android\java> .\gradlew build
To honour the JVM settings for this build a ne…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
5 years ago
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**Godot version:**
master branch (3.1 I guess)
**OS/device including version:**
Win10Pro
**Issue description:**
```
Unable to start the daemon process.
This problem might be caused by incor…
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## TL;DR
Expose the GDScript VM and re-implement GDScript source to bytecode compiler (_tooling_) in GDScript itself in a different git repository.
## Motivation
GDScript is one of the best…
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Compiling Godot for release gives consistent `SIGSEGV` signal when running some of the demos. It seems to be related to the resource loader based on what I get from backtraces.
This is what I get in …
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I installed LGM + enigma from my AUR package [here](https://aur.archlinux.org/packages/enigma-dev-git/).
It used to work fine, but now LGM crashes right after starting (the splash goes away and a wind…
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I could not find any other issue mentioning this, so I suppose most discussion about it happened over IRC.
In #5049 we discussed some things about scripting, and some said the Godot team is consideri…
ghost updated
7 years ago
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Hello,
I am trying to export my game to apk in Ubuntu but i can't find the jarsigner binary,
when i use the`jarsigner` command in the terminal i got this:
`Picked up JAVA_TOOL_OPTIONS: -javaagent:/usr…