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**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Nope.
**Describe the solution you'd l…
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Print list of DLL-exported `weapon_` entities into a console*
*Of course you could dump it manually via system tools or took classnames from `sprites/weapon_.txt` files, but it seems to me that add…
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Hey
I'm a developer and would like to put all my goldsrc related creations in one place. There are many mods going on currently and all the maps, models. sounds etc should go into 1 place.
Where the…
Sence updated
5 years ago
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I'll try and keep to the point on this. -- I have a folder with all my GoldSrc dev going on, with some folders:
- compile
- decompile
- maps
- maps\SC
- many others
I've got resguy in the "c…
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In-game menu elements are still in it's old green Steam client style. Maybe it's possible to make it same as the upcoming dark Steam client style when it's released? Or good as it is considering the a…
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Today I became a Logitech F710. While jstest and simple games like and yet it moves work valve software does not:
Steams system information doesn't show any gamepad related infos. Big Picture mode tel…
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I understand that in the original Half-Life the noise the crowbar makes when it hits concrete/metal is faint but can be heard in the background when breaking glass and wood. However, in HL:S while it …
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In HL1, NPCs would generally ignore barnacles, but in HLS they will immediately attack if possible. For example, in c1a3a there's a room with several soldiers and barnacles. The barnacles are set up s…
ghost updated
5 years ago
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In all Single Player Source engine games, the default fov can not go above 90. This seems dumb for single player games, especially considering all single player GoldSrc games can go to 120+ natively a…
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If a player runs close to a wall (he must be in contact with it) and presses a strafe key (A for left strafe and D for right strafe by default) and then presses the W key (forward), it will increase t…