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Driver compiled with auto_state_change = false
Paycard config set to either direct OR messages
Symptom is the same as we've seen before, authorization occurs, requests customer signature, PINpad is …
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```
- Change shader on buttons so they look 'disabled' after they have been pressed.
- Have sounds play as you break the wall
```
Original issue reported on code.google.com by `era...@gmail.com` on 1…
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I've got OTE to compile with VS10 with one compiler error involving idLib::strcmp. I renamed all instances of strcmp to "strCmp," and viola. The OpenTechBFG.exe loads up, but the gui displays an empty…
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I propose:
- all "qer" textures (the textures for the map editor) doesn't need to be distributed I propose to create a "qer" folder outside of the texture folders where all the "qer" textures go, so w…
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Hi,
Wondering if you could help me, I am trying to add the ability to decrypt the ID tech.
I am following their instructions but cant seem to get it to work.
Here is the excerpt from IDtech:
"The k…
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Not really an issue. Just want to know if the code will run with the Doom3 BFG data files.
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Hi,
I have been following `RBDoom 3 BFG` and `Open Tech Engine BFG` for a long time and now I have time to contribute to this project.
I never worked in a codebase this big and I think it would be b…
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We will be switching to Mercury for payment processing once we go live with Core. Can anyone recommend a good vendor for purchasing these terminals? Thanks!
hozt updated
10 years ago
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As you may know, collision system in idTech 4+ fails outside of 32k radius around 0 0 0 of the map. 32bit is saved by x87 FPU, but if you compile it with /fp:strict, it will fail the same way as 64bit…
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I've seen that there is code for handling game libraries (in the sys folder in the "main" files)
how can we compile game libraries external to the engine? if we could, would the engine use them?