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There was some recent discussion about increasing the instruction limit in QS and Ironwail.
I figured I'd get the ball rolling.
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Installing 'ironwail' (0.7.0) [64bit] from games bucket
ironwail-0.7.0-win64.zip (2.2 MB) [===========================================================================] 100%
Checking hash of ironwail…
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**Key Details**
- OS: Arch Linux 6.8.3
- Audio: Realtek ALC1220
- CPU: Intel i7 7700k
- Headset: Sennheiser Momentum 3 connected via USB 3.0
- SDL version: 2.26.5 (unsure if this is relevant)
…
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### Game
Quake
### Engine
vkquake
### Linux Distribution
Arch Linux
### Luxtorpeda Version
v63
### Bug description
Hi,
This isn't so much a bug report as it is a question…
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This was reported to me by @j4reporting for quakespasm at
https://github.com/sezero/quakespasm/issues/23 - any insights?
Quoting as is:
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Audio is not initialized on WIndows if 'Intel disp…
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When having to deal with dozens of mods installed at the same time, I prefer to keep my Quake root dir as clean as possible and therefore place my mods in a subdir called "addons". It would be great i…
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The default gl_farclip of 16384 needs to be increased for bigger maps.
![spasm0000](https://github.com/sezero/quakespasm/assets/90434262/75cecdfa-ca48-4f4b-8e0f-8dc0ba864d11)
Map in image is ej3_a…
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Please add title bar states like ironwail.
![image](https://user-images.githubusercontent.com/46980014/223293694-077dd301-4a7a-4f48-bf12-7975bfa02085.png)
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This issue happens with the current git build. It does not happen with 95.1 release.
Also the issue is not present with -noglsl
Maybe it was caused from the "blending lights" fix?
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When I use Nvidia's GeForce Experience to record Ironwail footage the resulting video comes out with terrible frametimes, it even feels like its stuttering... While playing and recording, the game is …