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@gautschimi noted in https://github.com/lowRISC/ibex/pull/746#discussion_r408876872 that in order to reduce power consumption, we should silence the inputs of large blocks or blocks with high fanout. …
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# CPT Warmup | Binary Logic
CPT Warmup Tangibles
[https://trevorhuang1.github.io/cpt_warmup/2023/11/30/CPT-Warmup.html](https://trevorhuang1.github.io/cpt_warmup/2023/11/30/CPT-Warmup.html)
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In the default 2q unitary synthesis plugin we use the `TwoQubitBasisDecomposer` and the `XXDecomposer` based on the target (both the basis and fidelities). To finish #8774 and have a parallel rust im…
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This is an issue I've had on this one map of mine both before and after I returned to map making,
Every other compile the game is crashed as the compiled level is loading. This bug even persists i…
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Latches, flip-flops are the important and building part of sequential logic circuits. So we need to introduce sequential circuits to the project.
As part of building latches and flip-flops, we need…
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Right now, every circuit element has a default delay of 100ms. But in real life, different elements have more or less delay. Simple logic gates are faster than full blown adders, RAM is slow, bitwid…
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Hi all,
I'm wondering whether someone knows if it is possible to create something like a NOT gate in Opencyto (preferably in the CSV template that holds the gating strategy) in two dimensions (e.g.…
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Here are some things (mostly QOL) that don't feel like they'd be too complicated to implement, but would do a great deal to make the building experience less painful:
-Allow for restrictions on how…
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In-game mechanics:
- [ ] Gel effects on enemies/entities - bridges, cubes and custom enemies alike;
- [ ] More indicator lights - Possibly include an easy-to-customize entity for toggleable textures…