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Hi, hope all is well with the team :)
I'm just checking in on the progress we talked about earlier about supporting probe spacing setting per navmesh instead of per scene.
I have successfully cre…
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I'm trying to put my 2 characters into a scene, so they are starting side by side.
1. I went into the Lousy Level Editor and placed those Specital Items (actor start location) 1 and 2 starting poin…
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Currently, it's possible to mark the path an agent would take with the `/navtest` commands (when `startpath` and `endpath` are set, the path is colored in yellow, there is no clue that endpath can't b…
ghost updated
3 weeks ago
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Currently, the NAVMESH blocker system switches off the polygons in the navmesh below doors to isolate paths through closed doors, but the polygons are not ideally placed, and can cause characters to f…
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Even on navmesh-optimized maps bots do too many calls each frame, causing the server's CPU to go down and overload, and AFAIK as well as the entire navmesh table is checked for proper nodes. Currently…
CWorm updated
3 years ago
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**_I affirm:_**
- [x] I understand that if I do not agree to the following points by completing the checkboxes my issue will be ignored.
- [x] I have read and understood the [Contributing Guide]…
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I've been trying to create a very large navmesh that will work with steeply raked stairs and my general findings with this tool are that it simply doesn't produce a mesh with enough detail to cover th…
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Hello,
We have successfully downloaded 3D data like gibson/matterport (from: https://github.com/StanfordVL/GibsonEnv/blob/master/gibson/data/README.md). The dataset contain mesh data(*.glb, *.navmesh…
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Hello,
I have quick question. How to get the map in below on ROS side? Did you use camera view or direclty get from UNity and use other ROS tool to visualise like this?
![image](https://github.co…
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Hello, is there a simple option to modify the code so that the search_path function returns paths that will not pass through specific coordinates? I mean, for example, closing certain doors on a floor…