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Hi! I am currently working with an Occulus Quest 2 and I am trying to use detect-gpu for 3D visualization in order to manage the level of detail of the meshes that will be loaded in the scene. However…
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**Describe the bug**
Sometimes the in-game UI does not function when you lose focus of the bricksvr window
**To Reproduce**
Steps to reproduce the behavior:
1. Get to a place where there's a men…
ghost updated
3 years ago
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When entering the system dashboard via the system gesture and returning to the application the hands tracking is very laggy. Just the hands, not the game.
Steps to reproduce:
- Enter the app
- Do…
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**Godot version:**
master (1fed266bf)
**OS/device including version:**
Host: Arch Linux, 64bit
Android Device: Oculus Quest, 9.0.0
**Issue description:**
The short version is `adb reve…
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Would be awesome to have SmartTubeNext for Oculus Quest and other VR platforms.
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**Description**
When I was using [this scene](https://hubs.mozilla.com/scenes/g8ZE983/berlin-all-hands-holodeck) on Quest last week during the all hands. When I would take a selfie, the image of the Q…
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**Description**
Images aren't appearing on Quest if you don't include the disable batching flag. Sometimes if you are at just the right angle you can see part of the image (see screenshot below)
…
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**Description**
When a user is screensharing or using the webcam in Hubs, this media does not show up on quest. It appears instead as a loading image and eventually turns into a broken media link.
I…
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### Godot version
4.1.stable
### System information
Godot v4.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3118) - Intel(R) Core(…
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Hi there.
I bought Bonelab on Oculus to have both version Quest 2 and PCVR crossbuy. I thought that Revive would work with it out of the box but nop.
With the latest beta (3.0.0.57), the game boot…