-
**Submitting author:** @SidharthMacherla (Sidharth Macherla)
**Repository:** https://github.com/SidharthMacherla/conjurer
**Version:** v1.0.0
**Editor:** Pending
**Reviewer:** Pending
**Author instru…
-
Is it possible to set a seed for the noise functions to generate different results with the same settings? I haven't found anything yet
-
In Azure, we should be able to set a node as spot (preemptible) by setting [properties.priority = 'Spot'](https://docs.microsoft.com/en-us/rest/api/compute/virtualmachines/createorupdate#virtualmachin…
-
I don't know if speed is even a design goal for you, so feel free to close this issue if it's not. 😄
Basically, I decided to evaluate a handful of different noise generators while profiling textu…
-
I'm working on a terrain generator, and that requires loading and instantiating scenes, and then adding them as children to the current object. I have an example in GDScript that does that, but I can'…
-
Sorry for the long post.
Several months ago, I was working on a fairly large modpack based almost entirely around adding new modded blocks and biomes to Biome Bundle. So I don't waste your time, I'…
-
**Godot version:**
3.1 stable
**OS/device including version:**
Linux Ubuntu 18, 4.15.0-46-generic, GTX 1060, Driver 410.48
**Issue description:**
I was writing a shader that was supposed …
-
#### Nature of issue?
- [x] Found a bug
#### Most appropriate sub-area of p5.js?
- [x] Math
#### Which platform were you using when you encountered this?
- [x] Mobile/Tablet (touch devi…
-
Godot 3.1 is a massive release. We need a video to highlight some of the new features to help both existing and users learn about them in a short amount of time.
As there are so many changes, this …
-
**Godot version:**
Godot 3.1 custom build with hash 9eb4b6d
**OS/device including version:**
Windows 10 (64 bits) AMD Radeon R5 M330
**Issue description:**
I have a scene with a script …