-
```
If you save a scheme with the same name as an existing scheme but with
different casing then both appear in the frontend. Deleting one of them will
delete both and only one of them is actually w…
-
```
If you save a scheme with the same name as an existing scheme but with
different casing then both appear in the frontend. Deleting one of them will
delete both and only one of them is actually w…
-
```
If you save a scheme with the same name as an existing scheme but with
different casing then both appear in the frontend. Deleting one of them will
delete both and only one of them is actually w…
-
# TODO
Package | Should be migrated to CCI right away | Should be migrated to central Bincrafters repo | Open PR
------- | -------------------------- | -------------------------------------------…
-
**SuperTux version:** clone from latest master
**System information:** MacBook ARM64 M2, macOS Sonoma Version 14.1.1
##### Expected behavior
The project should compile without errors when all…
-
I don't know why I hadn't realized this sooner. The kernel BIN file can be quite easily converted to an ELF object and appropriate thunks automatically generated to translate between calling conventio…
-
```
0.9.20.3 etc etc.
Join a room with a custom theme, e.g. INFOBOT ROOM SERVICE
exit,
create a new room.
The newly created room will have the SAME map, and when you start the game you
will notice …
-
```
0.9.20.3 etc etc.
Join a room with a custom theme, e.g. INFOBOT ROOM SERVICE
exit,
create a new room.
The newly created room will have the SAME map, and when you start the game you
will notice …
-
```
If you save a scheme with the same name as an existing scheme but with
different casing then both appear in the frontend. Deleting one of them will
delete both and only one of them is actually w…
-
```
If you save a scheme with the same name as an existing scheme but with
different casing then both appear in the frontend. Deleting one of them will
delete both and only one of them is actually w…