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### Is your feature request related to a problem? Please describe.
Currently, when making a new mesh via the dev tool, they attach a common "default material". This often leads to errors where, espe…
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Generate the different levels with rooms, that the player can traverse.
https://www.boristhebrave.com/2019/07/28/dungeon-generation-in-enter-the-gungeon/
https://en.wikipedia.org/wiki/Force-directed_…
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## Introduction
Hello. Here are some ideas for new Lean [attributes](https://leanprover-community.github.io/glossary.html#attribute). While Lean 4 supports user attributes, attributes like the ones…
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With the comment about modules for warp in a recent github update log, me and Tiki had an idea for an improvement to systems without changing everything about them. Right now, all you need to do is pl…
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**Godot version:**
3.0.5
**OS/device including version:**
All
**Issue description:**
Other game engines have a way to force components to update after new data is set. Godot seems unable to …
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_From @slimsag on August 8, 2014 23:56_
Azul3D will need a model loader to load animated/static 3D models and scenes. Ideally the file format would be targeted towards specifically Azul3D and would h…
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Would it be better off with one player and the game getting in the way in a semi-predictable way? For example, using the chain if you bump into a wall, or raising bits of floor more often as you get c…
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**This is Part 10, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…
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**Describe the project you are working on:**
A first-person shooter, making use of first-person viewmodels that are separate from third-person/worldspace models.
**Describe the problem or limi…
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As discussed in #297, adding overloads for passing maps around manually is not a good solution for increasing observability, though was helpful in the short run.
What would an ideal interface for d…
haved updated
9 months ago