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See Fabien Sangarld's article here:
http://fabiensanglard.net/doom3/scripting_vm.php
Doom 3 uses a realtime script interpreter and would benefit from a JIT compiler just like Quake 3 had.
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Using the ambient light seems to remove bump and spec from surfaces it touches, giving a diffuse look. Not sure if there is a way to force the renderer to draw those two maps when ambient light is use…
ghost updated
9 years ago
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Could there be support for Open Sound System users?
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That little ' in the desktop file isn't escaped when reading .category file
```
‣ ./gnome-catgen set
Setting configured folder categories in dconf...
Clearing old category data before populating
A…
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I propose:
- all "qer" textures (the textures for the map editor) doesn't need to be distributed I propose to create a "qer" folder outside of the texture folders where all the "qer" textures go, so w…
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It's segfaulting with ETQW and Quake 4, testures are distorted.
- mesa from git with r600g driver
- Archlinux x86_64
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found DLL in pak file: /home/lordh/jeux/etqw/base/game002.pk4/gamex86.so
copy…
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добавить статусы и связанные иконки для ботов(после выполнения #7)
-counter-strike
-dota
-quake3
-quake4
-викторина
darl updated
13 years ago