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It's been requested that we implement crouch sliding. While we don't have player animations for it, the mechanics of it should be fairly straightforward to implement. Let's test it out and see how it …
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See Fabien Sangarld's article here:
http://fabiensanglard.net/doom3/scripting_vm.php
Doom 3 uses a realtime script interpreter and would benefit from a JIT compiler just like Quake 3 had.
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Using the ambient light seems to remove bump and spec from surfaces it touches, giving a diffuse look. Not sure if there is a way to force the renderer to draw those two maps when ambient light is use…
ghost updated
9 years ago
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Could there be support for Open Sound System users?
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That little ' in the desktop file isn't escaped when reading .category file
```
‣ ./gnome-catgen set
Setting configured folder categories in dconf...
Clearing old category data before populating
A…
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I propose:
- all "qer" textures (the textures for the map editor) doesn't need to be distributed I propose to create a "qer" folder outside of the texture folders where all the "qer" textures go, so w…
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It's segfaulting with ETQW and Quake 4, testures are distorted.
- mesa from git with r600g driver
- Archlinux x86_64
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found DLL in pak file: /home/lordh/jeux/etqw/base/game002.pk4/gamex86.so
copy…
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добавить статусы и связанные иконки для ботов(после выполнения #7)
-counter-strike
-dota
-quake3
-quake4
-викторина
darl updated
14 years ago