-
The material properties code really needs to be redone
The properties should be reworked to include the following values:
Density
Refractive index
Roughness
Absorption
This will be updated a…
-
-
### Is your feature request related to a problem? Please describe.
Making water looking shaders can be a hassle at times and requires a lot of work. Adding a specialized water shader could be reall…
-
Would be interesting to externalize some of the properties of visual effects into .txt files that could go in the same folders as .efx files. For example, for controlling the size and speed of the cir…
-
1. Launch Application.
2. Make a folder and drop some .png files into it.
3. Right click on the folder and make it smart sprite sheet.
4. Drag and drop a CCEffect Node.
5. Drag an drop a sprite(Strawb…
-
**Description**
A handful of NaNs were produced using the following mesh with large numbers of computational ions when ions initially at the top of the mesh hit the bottom of the first trench:
```…
-
I'm getting a bizarre rendering issue with JourneyMap waypoints. Basically when I don't have a waypoint active my character's arm renders translucent. It renders normally when I have a waypoint active…
-
显示的lowest和highest似乎反了,见下图
![Xnip2020-11-01_19-54-28](https://user-images.githubusercontent.com/279170/97802142-57d48500-1c7c-11eb-8d65-fbc0f7ba1310.jpg)
这个是从
https://nbviewer.jupyter.org/github/ref…
-
I noticed just recently that the ocean reflections flicker in the Ocean_with_ships_island. I'm not sure why but it only seems to happen in that scene.
-I only have one camera in the scene
-The refle…
-
```
split the moon in two or more vertical stripes, for each aquire the refraction
corrected height and scale the v-component in the moons fragment shader by
linear interpolation within the stripes.…