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Hi, not a java developer and wondering if I can modify the source without a build? I just wanted to add more bindings to sound effects.
Specifcially, result.put("EditorCutUpToLineEnd", sounds.brea…
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Premise of this bug:
1. We need a good, useful test or set of tests for the audio spatializers. It should test both location and reverb/geometry.
2. We need to run this test on all spatializers and …
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Adobe's Air platform has difficulty playing sounds correctly on Android devices. The sounds are often delayed or do not play at all. Some extensions are designed to fix these issues and play short sou…
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**Feature description**
Makes fire more realistic and intense.
**Feature purpose**
Makes the fire sound effects more realistic and audible, the sounds can become more violent and intense based on…
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I’m having problems with sound on many games when using X station. While games run fine like Star Wars Jedi Power Battles and Tempest X3, select sounds such as FMV intros and cutscenes are mute. Durin…
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In the following example, the captures are annotated as indicated in the comments:
```
interface Bar {
def bar(): Unit
}
interface Foo {
def foo(){b: Bar}: Unit
}
// {b}
def baz() = {
…
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Hi there, 1st of all thanks for this awesome work !
Since we've 'doxed' it in our [HyMPS project](https://forart.it/HyMPS) (under [AUDIO section](https://github.com/FORARTfe/HyMPS#- ) \ [Effects pa…
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Currently, the `sound_engine` is single channel mono only. We need to support stereo at least. This might have some relation to the effects issue #51 but I think left/right panning shouldn't be limite…
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### Do you want to have the enhancement of existing game ? 😀 Describe yourself..
Game enhancement:
Adding realistic background music and sound effects to the spaceship game will elevate the gaming e…
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The alarm warning sound is very soft compared to the original version. Setting the sound effects volume to maximum does not help much because the other sounds are louder but the alarm sound is barely …