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Related to this: https://github.com/EsotericSoftware/spine-editor/issues/663, but different and so important it deserves its own thread.
It happened to me a lot now that I accidentally overwritten …
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**Is your feature request related to a problem? Please describe (REQUIRED):**
Property animations cannot be created with an offset to start playback from a point other than the beginning. Spine, Rive…
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i am not able to build it. I tried importing the gradle project to IDEA and also tried with gradle command line tool. I am getting these errors. I don't have any experience with gradle, please help.
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**Description:**
There are times when you want the same animation to run continuously on the same track in AnimationPlayer, not in a loop, but with a slight pause like this:
![Screenshot 2024-11-06 …
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Here is my case.
I convert MMD VMD animation in unity.
Then i record the animation to the bvh file.
Import the BVH to blender with same fbx then the character hand and leg doesnt have any motions.
…
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Reading a a json (4.0) or binary Spine 4.0.61 file doesn't work.
Tested with sample code out of KorGE samples/spine.
[Duke-Spine.zip](https://github.com/korlibs/korge/files/8100347/Duke-Spine.zi…
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Hi,
I'm working on pixelPerfect input, and I have it working (if I attach my own containsPoint method directly to the Spine object), however, this ends up conflicting with the build-in input system…
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[Archive.zip](https://github.com/GodotExplorer/spine/files/4393575/Archive.zip)
using attached file to test
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Just like the alpha property. Rotation on the group containing the spine object, or applying to the child spine object, or to a spine object directly doesn't work.
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Notably, Shiny Shoe is getting bug reports on this.
![image](https://user-images.githubusercontent.com/117361/96395132-a8c28480-1178-11eb-8fca-deb9629ff33b.png)