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GodotExplorer
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spine
Spine module for godot game engine
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Error while build in register_types.cpp + 212
#31
golxzn
opened
2 years ago
0
Added support for v3.4.3
#30
MrcSnm
opened
2 years ago
0
Spine module would not compile for builds without the editor (tools=no)
#29
Quindigo
closed
4 years ago
1
compile for 3.2 success, but failed to load .atlas
#28
marvinguo
opened
4 years ago
3
Compile error with Godot 3.2 stable Mono
#27
Teashrock
opened
4 years ago
0
Fix CPPFLAGS for Windows build
#26
RGPaul
closed
4 years ago
0
Compile error for godot 3.2
#25
SinaZK
opened
4 years ago
2
Add some feature that can read flip attribute
#24
juno181
closed
5 years ago
2
Build error with Godot 3.1
#23
bemyak
closed
5 years ago
5
How do I create new Skin
#22
scottkunkel
opened
5 years ago
0
Add version check to compile with 3.0 as well
#21
mjtorn
closed
6 years ago
2
Fix error reporting
#20
mjtorn
closed
6 years ago
2
Fix for builds after VisualServer changes
#19
K3nIchi
closed
6 years ago
0
Make Spine nodes active by default
#18
mjtorn
closed
6 years ago
2
Update Spine runtime to 3.6.53.1
#17
mjtorn
closed
6 years ago
0
New changes in Godot breaks Spine module
#16
K3nIchi
closed
6 years ago
3
Proper fix for building with both Godot 3.0 and 3.1
#15
mjtorn
closed
6 years ago
1
Add animation duration to properties
#14
mjtorn
closed
6 years ago
3
Recent change in Godot codebase breaks compilation
#13
Ranoller
closed
6 years ago
2
Update spine-c and expand README
#12
mjtorn
closed
6 years ago
9
Makes enums available to GDNative to fix compile error in godot-cpp
#11
danielytics
closed
6 years ago
1
Add value check to method set_default_mix
#10
arthurtemple
closed
6 years ago
1
How do you load Spine files?
#9
danielytics
closed
6 years ago
8
Build for mono
#8
yuriilychak
opened
6 years ago
0
Upgrade runtime dependency to latest 3.6
#7
arthurtemple
closed
6 years ago
2
Add method set_default_mix to... set default mix value
#6
arthurtemple
closed
6 years ago
0
Rename set_z to set_z_index
#5
arthurtemple
closed
6 years ago
1
Eventual 3.0 compatibility
#4
arthurtemple
closed
6 years ago
2
Use explicit Vector::ptrw when necessary
#3
arthurtemple
closed
6 years ago
1
Rename get_item_rect to _edit_get_rect
#2
arthurtemple
closed
6 years ago
1
Rename fixed_process to physics_process
#1
arthurtemple
closed
7 years ago
1