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I trained swin+upernet_tiny, but this time iou of some classes like wall, fence, pole etc is 0.
The loss is reduce normally
And I try two gpus and one gpus but it still got 0.
five days ago all thi…
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I'm passively looking into a solution for my need for an offline routing engine.
My research can be read here: https://github.com/IsraelHikingMap/Site/issues/1636
Generally speaking the following ar…
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Hi,
i am trying to generate Terrain Mesh using the DEMData class by
- fetching a height png for example this one https://web3d.basemap.de/maplibre/dgm5-rgb/14/8797/5379.png
- then generating ne…
pcace updated
1 month ago
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Xcode version: 14.2
iOS version: 16.6
Devices affected: All
Maps SDK Version: 10.16.3~11.0.0
When using the raster method to load tiles, or when loading a normal image, during navigation in forw…
vqboy updated
10 months ago
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In the game, most notabily on large, open areas like _Level 3: Pond,_ _Level 5: HIve Attack_, and _Level 8: NIght Attack,_ there seems to be a very short render dinstance. The view quickly is obscured…
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**Describe the bug**
When I try to use raster-dem type source, maplibre automatically adds `@2x` to link, which causes 404 error when the source doesn't support higher resolution source. For example …
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Gravity above objects is inverted when the character moves (sometimes, I can't tell exactly when).
This is my code, I'm trying to make a rigid platform to test things on:
```rs
pub fn setup_terrain…
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Can't see shit :)
There used to be some extra ambient lighting when close to planets. I think it was better for gameplay. We could also have some faint rim lighting but that's for future considerat…
Luomu updated
12 years ago
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Some things that need doing:
- [x] fix RGB BGR on map
- [x] add lidar based height to mav_position.py
- [x] only send ADSB_VEHICLE msgs if they are close enough to a vehicle
- [x] send ADSB_VEH…