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Repro:
- git checkout uxcore-v3.2.1
- Open up the MRTKDevTemplate Unity project - Unity 2022.3.20f1
- Open up the HandInteractionExamples scene
- Select a GameObject with a PressableButton compone…
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I get the below error each time I run in editor with Quest hooked up through Oculus Link. Hands do not track. This is not an issue when I build to Quest.
```
InvalidOperationException: Duplicate d…
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XR method device.TryGetFeatureValue(inputFeatureUsage, out position) returns wrong left and right eye position Y and Z coordinates when using XR OpenVR plugin. Tested with versions 2.7.1 and 2.7.2
No…
Shii2 updated
3 years ago
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The design review has been done in this issue: https://github.com/WEKIT-ECS/MIRAGE-XR/issues/2023
Multiple layout and font issues identified.
@Alvareon can you check how the current UI of the Speech…
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### SPECIFIC ISSUE ENCOUNTERED
Wrong touching area for the close and gear button. It is not matching it's icon position.
But it only happen in iPhone, android devices don't have the problem.
Afte…
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This section should describe where to enable these settings:
https://docs.microsoft.com/en-us/azure/spatial-anchors/how-tos/setup-unity-project?tabs=xr-plugin-framework%2Cunity-2020%2Cunity-package…
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I've created a new flutter project and followed the readme guide to implement flutter_unity_widget.
What I've done different from the guide to make it works:
1) Add the following to your /android/…
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This happens while in AR mode and a Plane is already detected. If the Screen is overlayed with a GUI, the CUI doesn't block the raycast and so on Button-Press an Object is placed.
Unity-Version: 20…
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Hi, I am seeking information about sending the blendshape data from XR Animator to Unity by VMC protocol. Because in the inspector, it seems some of the values are moving together with the same values…