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This feature request tries to address a specific problem of many wesnoth add-ons: lack of a good place to show documentation/manual/Help.
Work-arounds currently existing in the wild:
1. [set_menu_…
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### Describe the desired feature
The maps for Tath in Descent to Darkness (A Small Favor) and Legend of Wesmere (Human Alliance) are inconsistent.
![image](https://user-images.githubusercontent.com…
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### Describe the desired feature
Wesnoth has a huge amount of high-quality user-made campaigns, but it's not immediately apparent that clicking the "add-ons" button gives you access to these.
I su…
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**[Original submission](https://gna.org/bugs/index.php?21790)** by elvish_pillager on 2014-03-14
The percentages are nice, but what I really want to know is how rare it is to have such good/bad luck.…
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Scroll jump distance is too large. [My] eye doesn't recognize such jump as a "scroll". It feels to be a total re-paint instead, making visual navigation game list hard. "Very hard" I'd even say, thoug…
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### Game and System Information
- **Version:**1.18
- **OS:**ChromeOS/Debian
### Description of the bug
In WoF S09 Ancestor, the main threats are multiple Yetis which spawn randomly on the map an…
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Given all the acrimony that MP balance changes have caused, I think it's probably worth revisiting whether Default Era and Age of Heroes should share the same units as are used in SP content. So yeah,…
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To handle localisation of map images such as the background of the title screen, Wesnoth currently supports overlaying the image with another image with localised names. This has resulted in a rarely-…
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wesnoth version is v1.13.10+dev (393ac9bd-Clean)
Got this in gdb console while trying to show a widget:
```
wesnoth: src/gui/widgets/widget.cpp:243: virtual void gui2::widget::place(const point&,…
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they're deprecated
(personally I wish `wmllint` could remove them for me, but according to wesnoth/wesnoth#6403, apparently a warning from `wmlscope` is all we're going to get)