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```
SIF on master via v3.8.5
❯ ./sif.py --icons
These icons for your installed Steam games were found in Papirus-Dark icon theme:
Counter-Strike - /usr/share/icons/Papirus-Dark/48x48/cate…
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EDIT: Probably related to #264 ?
Noticed this in one of the support forums:
```diff
+ The 'Real Time' mod starts, game mode LoadGame.
+ The 'Real Time' mod will not change the citizens agin…
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Hi there,
awesome mod, i mainly use it's arrow tool to disallow left turns on highway mergers. I think it would be an awesome addition to have that feature on a (configurable) hotkey.
What do y…
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**Describe the bug**
Might be related to #272, but I'm just reporting it to be sure.
Cities: Skylines crashes to desktop when patching a method that returns a struct. I managed to slim down the …
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### Describe the problem
Since Sunset Harbor, when I click the TM:PE button in-game, the UI will only load every other time I run the game. The first time I run, I click the button, the button turns …
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[quay_output_log-1.txt](https://github.com/bloodypenguin/Skylines-QuayAnarchy/files/4434264/quay_output_log-1.txt)
```
MissingMethodException: Method not found: 'ShipDockAI.FindConnectionPath'.
…
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**Describe the bug**
I have a single Harmony 2.0 mod. it uses `PatchAll` to apply a single prefix patch to this method:
```csharp
protected Vector4 GetPathTargetPosition(ushort instanceID, ref …
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### Describe the problem
See similar problem from Pallamf on Feb 8, 2020. Start game, (with resume). Game loads, but the menu bar loads slowly. When finished, the game visually comes off p…
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Currently TM:PE has some duplication of UI when it comes to setting priority / give-way for segments at a junction. I always found this confusing, as it's not clear what takes preference; the vanilla …
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[TMPE](https://steamcommunity.com/sharedfiles/filedetails/?id=583429740) removes cross walks functionally but not visually
[NoCrosswalks](https://steamcommunity.com/sharedfiles/filedetails/?id=114701…