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(V0.891)
Salut !
Une liste de plus, désolé, mais je vais essayer de ne pas répéter ce qui a déjà été dit !
*** Bugs / Crash ***
- Je n'ai pas trop eu de crash pendant une partie (une seule f…
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In some RPG/action games (especially ones where you do a constant stream of damage), when you attack an enemy, the damage bounces up and veers away a random amount to the left or right, while getting…
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Right now there wouldn't be much point in having doors in Dungeons, especially as the field of vision is very limited but there might be a way to reconsider it and make dungeon doors interesting. Thin…
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**Description**
La gargouille est supposée cast jusqu'à la fin de ses 30 secs de durée. Elle s'arrête un bon temps avant de s'en aller.
**Étapes de reproduction**
Fournissez les informations néc…
Oviix updated
10 months ago
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Originally reported by: **ANTICLDE (Bitbucket: [ANTICLDE](https://bitbucket.org/ANTICLDE), GitHub: Unknown)**
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Deadly throw is doing a retarded amount of damage, way too much, Im literraly one sh…
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I'm running ParCool with Project War Dance and Better Combat and the three feel fantastic together. The one thing really holding me back is the controls. There's two main issues crippling the mod imho…
D3SL updated
6 months ago
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### DB Selector
DB3K
### User(s)
USAF B-1B (#4909)
### Weapons Carried
Reduce all externally carried AGM-158A, AGM-158B, and AGM-158C loadouts from a total of x40 missiles down to x36 (x24 intern…
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**Monks**: Pick locks, disable traps, detect illusion (hear noise). (1e ad&d)
**Barbarians**: Hide in Natural Surroundings, Detect Illusions, Tracking, Set Natural Snares (1e ad&d)
**Rangers**: Set…
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## Description
there is no way to completely stun a borg. you *could* technically flash it but it can still swing a fire extinguisher at you, the only way to disable it really is to beat it to crit…
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Ecrire le background du monde et le début de l'histoire du joueur