-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
I am looking to export the highest possible resolution mesh and texture. I see that a decimation is run by `ns-export poisson`, and the texture exported by`scripts/texture.py` is only 1920 x 180 pixe…
-
I'm testing the simplifying function on Colab with installation code:
`pip install meshlabxm`
The whole code is like this:
```
import os
import sys
import inspect
import meshlabxml as mlx
…
-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
### Describe your issue
If I set 'contact_decimate': 0, and 'contact_orientation_decimate': 0 I expect the same number of contact orientations as contacts, but I get 1658 contacts in contacts_clean.…
-
All over the game, whenever there is a transition between different musics, or when a music must be interrupted (for example at the end of a combat), there should be a fade in the sound (the sound lev…
-
When filling in holes in Pixyz. The holes are fill in with polygons. In some cases when the polygons are along a smooth surface. It may be better if these vertices are dissolved instead as the triangl…
-
I have a textured mesh with 4958437 vn 9912299 fn (1.2GB OBJ file) that somehow crashes TriEdgeCollapseQuadricTex. Any idea how to debug this?
> Starting Script of 1 actionsfilter: Simplification: …
-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…