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I would like to be separate LTN network by some sort of Identifier, Mostly to allow for smaller inside base train logistic (either for one or most LTN networks) and for my longer reaching resources ou…
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I have a turret range research that works similarly to the radar upgrades - i.e. replacing the entity with upgraded clones. However, because the turrets all drop the base (original) entity, and the co…
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Implement a reddit service that will scan for blueprints, generate images, and reply with an image in /r/factorio. Try to follow the guidelines detailed at [https://www.reddit.com/wiki/bottiquette](h…
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There are recipes for AAI Programmable Structures that ought to be recyclable, but don't appear in this mod's recycling GUI.
Specifically these mods:
https://mods.factorio.com/mods/Earendel/aai-…
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Does it even work in Factorio? Fun stuff: read blueprints from sites etc.
https://github.com/pintsized/lua-resty-http
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Updated to latest version and now the mod fails to load.
```
9.318 Loading mod ZRecycling 0.15.5 (data-final-fixes.lua)
9.324 Error ModManager.cpp:957: Failed to load mod "ZRecycling": __ZR…
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Hi!
Thanks for this mode. So great idea.
I found several issues which make mode using a bit less convenient:
1. Crafting / Recipe combinators don't keep their settings in blueprints.
I.e., when…
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Compatibility with creative mode instant blueprints is a pain. Occasionally the note isn't transferred.
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If I put down around twenty chests, wired but with no signals being passed, I get serious UPS loss; recursive-blueprints starts taking up to 20-30ms per tick on it's own.
I can see that every tick,…
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