-
I think README should be improved:
- Mention that it's not just levels for _any_ games, but levels for games using some particula framework. This can also be mentioned in repository description;
- S…
-
**Environment (please complete the following information):**
- OS: MAC OS 14.5 Sonoma
- Winery version: latest v2.0.3
- Master Wrapper version: latest 3.0.4
- Engine version: latest W…
-
The more I developp RadEngine, the more I feel there should be two different projects. One for the editor and one for the Engine.
I'm not entirely satisfied by haxeui, I think it's not the right fra…
-
Hi there!
I recently updated from MonoGame 3.7.1.189 to 3.81.303 and from .NET Framework to .NET 6 on my game project.
And it has gone very well, thank you for the good job ! :)
But I do ha…
-
-
Sorry if this is in the wrong place!
Some [fantasy consoles](https://en.wikipedia.org/wiki/Fantasy_video_game_console) support WASM, such as [wasm4](https://wasm4.org/) and [tic-80](https://tic80.c…
-
Seems like many XNA and some FNA games are now broken with mono 6 because the filepaths don't match thanks to MONO_IOMAP removal. There is currently no general fix for it.
Issue has been raised ups…
-
Input
-
- [ ] Controller Support: your game must support Steam Deck's physical controls. The default controller configuration must provide users with the ability to access all content. Players must no…
-
_prepared is set to false when created (https://github.com/cocos2d/cocos2d-html5/blob/develop/CCBoot.js#L2365)
_prepared is set to true when the project.json file has a jsList which is loaded AFTER…
-
I noticed some bots use `UnitCommand` for micro and order spam checks but It seems that in BWAPI4J there is only `UnitCommandType` available with `getLastCommand`.