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ELights are drawn after DLights, are stored in a separate array, and are used in the engine for entity-related light events such as muzzleflash. They still use dlight_t for data so a new type object w…
Kefta updated
5 years ago
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GLua (Garry's Lua[JIT]) and vanilla Lua(JIT) are different in a couple of things:
- GLua has C-style comments (`//` and `/* */`)
- GLua has C-style operators (`!`, `&&`, `||`, `!=`)
What if I wan…
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I've implemented a "presets" menu into my tool, as per the examples in tools such as https://github.com/Facepunch/garrysmod/blob/394ae745df8f8f353ea33c8780f012fc000f4f56/garrysmod/gamemodes/sandbox/en…
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I feel like you should be able to edit the text/logo when you select the tool in the Spawnmenu.
For example:
Right now its set as the default logo.
If the addon had a setting to change the logo (Wh…
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Hello!
Adv Dupe 2 has a feature which you can place props/entities down using R when having the entity ghosted.
People can copy entities/props from singleplayer and paste them in any multiplayer gam…
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Hello!, I've noticed today **some person pasting down a dupe with followed with rows of 25x25x25 blocks and some weird black bars showed up which looks at the player's eye position,** then he unfroze …
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could we add l4d / l4d2 entities?
or support for stuff like "func_detail_blocker"
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Trying to spawn in a prop_effect while not in the admin/superadmin user group will block the effect.
https://github.com/wiremod/advdupe2/blob/0aa25c3706c209bd12520273bf740e6b05b2528a/lua/advdupe2/s…
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Under the category the tool is called "stacker_improved" and when I click on it, where it's supposed to tell you how to use it. Instead it just says "#tool.stacker_improved.0" and where the name is su…