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## detail | 详细描述 | 詳細な説明
Hello, I installed ncnn on jetson nano and compiled the NCNN example on QT, but the following problems occurred. Excuse me, is there a file that I missed that caused this pro…
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## Description
Since i upgraded to RetroArch 1.10, slang shaders do not apply the second time i launch a core (whatever the core, i use a global preset). On the second run there is the following er…
TiBeN updated
2 months ago
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Hi,
We have SPIR-V modules which are translated via glslang from GLSL code that uses `GL_NV_shader_invocation_reorder`. We mainly use spirv-cross for reflection. For testing purposes of the extensi…
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Daily updated snapshots packages are built for the vsg project https://github.com/vsg-dev. Due to a change in the project (see https://github.com/vsg-dev/VulkanSceneGraph/issues/784), it is necessary …
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To my understanding glslang presently supports for selecting an alternative entrypoints. While working with multiple compute shaders, I wondered what the correct way is to specifcy the workgroup size …
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It says SPIRV99.1401
See https://github.com/KhronosGroup/glslang/blob/master/glslang/Include/revision.h#L5
I'm not relying on it, so it's not urgent for me.
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This [ZIP file](https://github.com/KhronosGroup/SPIRV-Tools/files/6327176/shaders.zip) contains two large, nearly identical shaders in SPIR-V form that differ only as follow:
- `shader-with-debugPrin…
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The bindings fails to build using any VkFFT version greater than v1.2.31
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does glslang currently support any of these framebuffer_fetch extensions?
is there a way to parse built-ins like gl_LastFragData by glslang?
thanks.
![image](https://user-images.githubusercontent…
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From https://github.com/KhronosGroup/glslang/issues/2293.
Glslang is fixed (theoretically) now for this, such that a mismatch requires going an extra layer of copying. From the PR:
> There are …