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Hi,
I've put together this simple test file to showcase that NumTween never updates:
``` Haxe
import com.haxepunk.Scene;
import com.haxepunk.tweens.misc.NumTween;
import com.haxepunk.utils.Ease;
c…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item) by [Persons Name](link/to/person)
```
skial updated
7 years ago
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item) by [Persons Name](link/to/person)
```
skial updated
7 years ago
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I'd like to suggest the inclusion of an offsettable clippable tiled graphic, something like TiledImage in HaxePunk, that can have the graphic offset and scrolled, and also clipped.
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I'm using HaxePunk on Linux/C++ with drawTiles for rendering. I'm trying to take in-game screenshots and have a strange problem.
To take a screenshot, I use the following code:
```
var screenshotBuf…
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Ubuntu 14.04 x86
```
$ cat project.xml
```
```
$ haxelib list
actuate: [1.8.6]
away3d-examples: [1.1.0]
away3d: [1.1.0]
flow: 0.0…
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I think @:keep should automatically keep all the fields of parent class. It is not the case currently and the problem is illustrated as follows (compiles with `-dce full`):
``` haxe
class Base {
…
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like in HaxePunk.
software rendering will be by default on flash, while hardware - on native targets
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After compiling and installing this app on my Galaxy S3 it just crashes whenever I try to open the app. This started happening after I updated openfl today
class Main extends Sprite
{
```
public fu…
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https://www.reddit.com/r/gamedev/comments/44f5lx/anyone_have_experience_shipping_with_haxe_and_can/
I just found this via Twitter, not sure if you've seen it. Its quit a long thread but mentions so…