-
**Describe the bug**
Upon using a macro intended to preload assets, an error occurs and nothing happens. The macro works as intended and the error does not occur on version 2.412 of Sequencer.
**T…
-
**Describe the bug**
The Add to Combat trigger does not add Targets from multiple Tags. So I use the Tagger module of course.
It works if I duplicate the Add to Combat trigger and change the Tag, b…
-
![image](https://user-images.githubusercontent.com/54109677/230663942-e4634b0c-4f58-4361-b7e5-9f431dd96cb9.png)
https://user-images.githubusercontent.com/54109677/230663951-01acedfe-5961-4698-b647-…
-
**Describe the bug**
I have sequencer and JB2A Animations (Patreon version) installed and I'm not seeing the option for enabling combat markers. It may be because I have the patreon version of the JB…
-
**Describe the bug**
The Silence spell breaks when it is cast and the template hits the Source Actor + 2 More Actors. It does not happen if the Source actor is not within the template, nor if it hits…
-
**Describe the bug**
Just got Foundry V11 and was trying out Sequencer. When I try to click on the canvas while in sequence manager with an effect from the database, it would not play the effect. I w…
-
Doesn't seem to be working right ATM, could it be an issue with them upgrading to Ver 11?
-
**Describe the bug**
When using Automated Animations to attach aura effects to tokens I get very slow playback of the webm attached to the token. I'm not sure if this is a Automated Animations issue …
-
```
Active Modules:
----------
Automated Animations v;
Automated Objects, Interactions and Effects v;
Item Piles v;
JB2A - Patreon Complete Collection v;
libWrapper v0;
Midi QOL v;
Sequencer …
-
**Describe the bug**
The "below token" option does not work. Animations are played above the token regardless of the state of the "below token" option.
**To Reproduce**
When using sequencer playe…