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### Godot version
v4.0.beta17.official [c40020513]
### System information
Ubuntu with Nvidia 2060
### Issue description
Lightmap bounces increase indirect energy too much. Here is a comparison (2…
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Layer composition stores dirty flags:
https://github.com/playcanvas/engine/blob/8b86603a6a489ff383e3049dfb9a31f55cbe2b0d/src/scene/composition/layer-composition.js#L66-L69
Which are set by vario…
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**Godot version:**
4.0.dev 27378524f20234d6f0d4c262c514101df340c3b6
**OS/device including version:**
Windows 7 Workstation
GeForce GTX 690, driver ver. 391.35
Vulkan renderer
**Issue…
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I've just purchased RTP, however I've not yet been able to get this working, I get this error:
![image](https://github.com/guycalledfrank/bakery-issues/assets/1720388/5094bc4c-a190-49d1-840d-d88969…
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### Godot version
4.1 c12d63556b5c1da03a00dd4c45c40e60bd8d68c2
### System information
Ubuntu 22.04 CI
### Issue description
Regression from ~4 days ago - robably - https://github.com/godotengine/…
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I wanted to export `lightmap` as an image, but i got a transparent image.
(I've made sure to read the data after `this.renderer.render(this.scene, this.camera)`.)
I think the problem comes from the …
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Hello,
I have a question for you related to the differences between your project and the official lightmapper. From the examples on youtube, your solution is clearly better at lighting dynamic obje…
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It would be great to have the flow follows the direction in uv space. for example, a river mesh may be curved and would usually be extended along one of the uv direction.
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Hi!
First of all - thank you for this tool, it's fantastic!
Then: I experimentally switched from Blender 3.3 to the latest 3.5.1.
The good news is - it still works!
The not so good news is: ac…
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### Godot version
Godot 4 RC1
### System information
Windows 10, GeForce 3070
### Issue description
When baking lightmaps, some meshes will occasionally show as completely unlit. Someti…