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Hello,
This request is to make the params of BLAST match exactly that of the web app (or an ability to pass them as xargs to the code)
This is an example of params sent by the code today:
…
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WHY YOU USE LOW AND HIGH PASS FILTER IN THIS PROJECT CAN YOU EXPLANE IT
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Hello, s/f as normalized frequency. When I set the sampling frequency to 250HZ according to the example, and set f to 3hz, I cannot get the ideal result using a simple sine wave test. I would like to …
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After using the room simulation from pyroomacoustics, i recived small waves in the convolved signal. Has anyone else had this problem? I think that such a problem can be caused by a high nOrder (and r…
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i need a low-pass bessel filter. anyone happen to have one they could contribute?
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https://github.com/Cameron1470/audio-programming-project/blob/368b153ecf9ccfaaf5b4c556e901f9cf7c978115/Source/WavetableSynthesiser.cpp#L140-L148
I've started trying to add some antialiasing for my …
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[output_right_channel.wav.zip](https://github.com/user-attachments/files/16929148/output_right_channel.wav.zip)
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### Describe the project you are working on
Godot 3D Rendering
### Describe the problem or limitation you are having in your project
There are a good number of rendering techniques that can't…
reduz updated
21 hours ago
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A long time ago I contributed some of the first rules for comments but I don't think they're all that useful because how we'd like to use those rules will vary depending on the underlying code. For e…
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I feel Mgba could benefit from some sound interpolation filtering as the GBA sound can be a bit harsh.
[Some recent filters added into snes9x libretro.](https://github.com/libretro/snes9x/commit/f8…