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Hello,
I tested nvblox using a lidar in my Isaac Sim simulation and it works well with a flat ground floor. However, in my use case the environment is not flat since there are some slopes. I'm try…
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### Description
The VDC description in [trigger_finale](https://developer.valvesoftware.com/wiki/Trigger_finale) says this:
> Start the finale now. Only works when all survivors have entered the…
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### Describe the project you are working on
Godot Navigation
### Describe the problem or limitation you are having in your project
Historically Godot has (with the exception of rendering) pla…
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Hello, I'm trying to figure out Detour and Recast. I have the following problem: when I run the code in this form, everything is fine, and the bounding box dimensions are as they should be:
```
im…
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I tried this with recent `daemonmap`, but I think this is deprecated, so I report it here.
Here is an example of a map where a part did not receive a navmesh:
![unvanquished_2023-01-07_095906_000]…
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### Description
I use is three.js 0.169.0, webglRender , Now , I changed renderer.shadowMap.enabled and renderer.shadowMap.type property, The scene not refresh scene shadow, I need changed light…
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```
The dtNavMeshQuery::findNearestPoly function may return an invalid result if
the extents parameter is large enough to overlap more than 128 polygons in the
navigation mesh. There is no indicati…
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```
The dtNavMeshQuery::findNearestPoly function may return an invalid result if
the extents parameter is large enough to overlap more than 128 polygons in the
navigation mesh. There is no indicati…
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Hello,
I can't create random pedestrians on own map. I followed all the steps in the documentation but;
1) Pedestrians crossing the street
2) Pedestrians walking randomly on the road
I can't cre…
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### Describe the project you are working on
A 2D platformer with Goal-Oriented Action Planning and large number of reusable components (actions, goals, sensors, enemies, behaviors, items, interacta…