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Found this when trying to make a world to export. Those stairs are supposed to hug the wall.
Example:
![Example image](https://user-images.githubusercontent.com/4977063/102636770-5a6c3a80-4155-11e…
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### PNG glass textures appear more opaque than TGA texture files:
![Broken glass](https://user-images.githubusercontent.com/1903667/112560964-3ea2b100-8da2-11eb-9b37-20e52950e462.jpg)
- **Glass te…
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As I saw on your video you are supposed to beadle to run the jMc-2obj-108.jar with MCprep but when I run it, it just opens the jar file code.
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**Wha happen?**
Here's a texture that doesn't have an alpha channel: https://github.com/jasonjgardner/jg-rtx/blob/master/assets/blocks/dirt/grass-tuft.png
Here's the same texture, in a different d…
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Hi,
I am working with resource pack that has height map in normal map alpha channel. I assume POM(parallax occlusion) textures store it this way.
For example:
https://www.curseforge.com/minecra…
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![image](https://user-images.githubusercontent.com/73532608/97298031-cfc23a00-188d-11eb-9eaf-fd2245ac4125.png)
![image](https://user-images.githubusercontent.com/73532608/97298079-e4063700-188d-11eb-…
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Just as the title says
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Currently, a user who exports a world from Mineways using default options (specifically, *not* using the export images to tiles option) ends up with a world export where all textures are combined into…
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hello mineways team, i just installed the program and don't want to open it, i use a win7 32 bit system and i get an error, could you help me?
mineways32.exe system error
the program cannot be …
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It'd be helpful if we could import a resource pack to use for exporting to rendering programs like Blender. With support for unpacking the normal and specular maps for Optifine some of them include.