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## What just happened?
In blender i've made a custom joint points skeleton, with mfacejaw bone dislocated, when i try to animate it in blender all is fine, when i import in Secondlife i get a bone rot…
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Hi, Eric
Thanks for showing such a great work. May I ask how we can visualize like your teaser? In blender, it usually outputs an image sequence with multiple images or one video. How can we combin…
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Repro to show the first frame is there 3 times:
-Upload the attached animation "2-frame-anim", not looped, with ease-in = 0, and ease-out = 0. The BVH is set at 1 frame per second.
-Play the ani…
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Hello,
I learnt that the `motion_representation.ipynb` provides conversions of motion features; new_joints and new_joint_vecs.
However, this is from the `raw_pose_procession_ipynb` output in the `…
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This is an outstanding job!
**But I want to know how to export the generated action file as a .bvh file?**
Looking forward to your reply!
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Every issue should include 3 things:
1. System setup (GPU, CPU, OS version, Blender version)
- Blender version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash: 40a5e739e…
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Thank you for your excellent work! Can you offer the downloading scripts for SMPL annotations? Thank you~
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thanks alot for this awesome work , i just want to ask why this step using get_bvh_from_vibe_limited_v2.py is slow also its not utilizing my cpu or gpu power it just uses arround 7 % of cpu and its sl…
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Here's a screenshot of the error i'm facing after the initialization of the mnet3 branch of the repo. The cmd line I used for the test: ``./MocapNET2CSV --from con0014/2dJoints_v1.4.csv --ik 0.001 15 …