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I'm currently in the process of assessing graphics middleware solutions for my own little game engine (the choice is now pretty much down to LLGL and DiligentEngine).
LLGL works great for OpenGL bu…
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This needs some preparations though:
- [ ] Make sure all links are still valid on the website
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### Description of Issue
We are seeing that when a material has its graph topology changed, it causes Hydra to invalidate the material AND all gprims that have the material bound to it. This calls …
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- Cleaner UI (Java Swing is an abomination). Should allow
- Improved texture managmenet
- Animation timeline, like shown in the Hytales model editor
- Correct rendering of halftransparent and o…
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### Malt version
blender-3.3-last-version
### Blender version
3.3.1
### OS
NixOS Unstable 64-bit
### Hardware info
AMD Ryzen 9 5900X 12-Core | 64 GB RAM | AMD Radeon RX 6800 XT
### Issue descr…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Allowing programmers to implement their own volumetric fog (if they wan…
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In short, the Flutter engine uses the `ParagraphStyle` to compute the line metrics of lines that contain only whitespace, even when a `TextStyle` with a non-null `fontSize` different from the `Paragra…
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Right now Gaia just renders to the engine's viewport, but it would be nice for it to also be able to render to just a specific ImGui window / subviewport that can be moved / resized by the user. This …
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Currently all render engines come with different background colors. That makes comparing colors between renderers harder, especially for transparencies.
Would be great if all render engines could u…