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Currently when loading WIC files we use explicit sRGB metadata to distinguish between 'normal 'and 'sRGB' formats. There's also a flag to ignore this metadata.
When loading images, however, some co…
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Image sources (like JPEG) are typically non-linearly encoded, e.g. with sRGB.
Using `copyExternalImageToTexture`, these non-linear values can be uploaded into:
- e.g. `rgba8unorm`, if the applicat…
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Currently I see a different color on iOS 10 if I use the same hex background color for a chart as another control on the page (e.g. "#25373E"). Using the Srgb color space seems to fix the issue for me…
kayle updated
4 years ago
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It throws the following message in mingw side:
libpng warning: iCCP: known incorrect sRGB profile
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The default should be turned on, to get better blending quality.
Not sure whether it's better to fork the backend when sRGB off is needed, or to add a flag that turns on/off sRGB to `GlGraphics`.
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We should make sure we support out-of-sRGB colors using the same mechanism that SVG 2 does.
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The gl/glutin backend uses an SRGB format for the default framebuffer regardless of whether `ColorFormat` is `Rgba8` (like in the examples) or `Srgba8`. The dx11/dxgi backend, on the other hand, only …
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**Describe the bug**
Hi there,
We (AL) have encountered an bug where we see a color shift which seems to be due to an issue with the [_localTextureMap](https://github.com/Autodesk/maya-usd/blob/e…
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### Describe the project you are working on
Shaders, especially particle and other effects
### Describe the problem or limitation you are having in your project
Some effects can benefit from being …
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Average colors for most images are muddy brown.
The dominant color for an image is found by [extracting the most-used color from a reduced-palette](http://www.imagemagick.org/discourse-server/view…