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Pete winged and winces..
# Lets go back to square #1
And very important to not is that `gral` as a key member in driving things.. I miss ;-)
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Hi, a lot of thanks for this amazing plug in. I've been trying to develop a 3d topographic map and encountered a problem when importing a texture in my mesh. I have broken down my topomap into several…
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The documentation lacks working triplanar shader for voxels.
Solar system demo has one but it is more complicated than needed for not spherical case...
Any ideas where can I get working example?
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This is likely a known issue, but couldn't find an existing ticket for it, so reporting it here.
Steps to reproduce:
1. Download and run voxelgame demo, observe that there are no visible seams bet…
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Hi,
Sorry I didn't see any references to. I'd like to know if tessellation and geometry shaders are actually possible or maybe planned features ?
thanks.
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I have the same 4K Texture (with Roughness & Normal Map) attached to a cube and the hterrain. As you can see it looks better on the cube:
![Bildschirmfoto von 2023-10-29 12-29-30](https://github.com…
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**Is your feature request related to a problem? Please describe.**
- Currently, there's a choice of selecting high res vs. low res map by using MapMetaData's either one of the methods :
```java
…
mokun updated
2 weeks ago
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As highways and subways are currently implemented, they follow logical, simple stepwise pathing that is highly predictable. I personally find this to be a little too predictable. I'm thus suggesting a…
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Java -version output
--------------------
```
openjdk version "1.8.0_282"
OpenJDK Runtime Environment (build 1.8.0_282-b08)
Eclipse OpenJ9 VM (build openj9-0.24.0, JRE 1.8.0 Windows 7 amd64-64-…
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Bonjour,
Serait-il possible d'inclure une fonctionnalité assez novatrice qui permettrait de générer un monde avec un 100/100 clean, c'est-à-dire avec un biome plaine ou désert ? Cela permettrait de…