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### Your GTNH Discord Username
Speecker
### Mod Version
1.0.0-beta16
### Bug Report
Angelica seems to be unable to catch errors from textures it is unable to load.
Would be nice if it could be l…
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I have a VMT that reads as follows:
```
"VertexLitGeneric"
{
// $basetexture "piqey/thebel/skybox/thebel_skybox/roof" // This is loaded by another VMT in the project, that's why you'll see it sti…
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```
Would be neat to load painterly, or default texture packs straight from a file
on SD card to make rendered closer to in‐game.
```
Original issue reported on code.google.com by `jdrinkwater` on …
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instead of using https://github.com/2003scape/rsc-c/blob/master/texture-pack/texture-pack.js to create atlases ahead of time, utilize https://github.com/vonhoff/maxrect-c (which uses a ported implemen…
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### Feature Request
As title says add in 4k texture pack support so we can breathe new life into our beloved games, just like pcsx2 supports, example from pcsx2:
https://m.youtube.com/watch?v=e_s2_…
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Any Blocklights that aren't voxelized don't emit light and any that are voxelized emit VERY little.
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I read the wiki to try and add compatibility for modded biomes (terrafirmacraft) and there are still question marks, is there something I don't understand ?
`assets/tfc/atlas/biome/plains.json` :
…
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man i love this resourcepack but the chest is invisible
you can still open it and show the gui but also if you do the command /give on a player
its gonna show the whole chest gui in chat which is a…
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- Define binary format that gets output by the offline lightmapping tool.
- Modify polysoup and map_parser to get relevant data such as textures per face easier for using it in the lightmapping-tool.
…
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```
Would be neat to load painterly, or default texture packs straight from a file
on SD card to make rendered closer to in‐game.
```
Original issue reported on code.google.com by `jdrinkwater` on …