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## Expected Behavior
When the game is running system memory usage should stay at a reasonable level
## Current Behavior
The emulator will consistency get up to 10+ gigabytes after running fo…
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### Describe the bug?
I was wanting to import maps from The Stanley Parable but when i drag a map in it spawns in the model importer and going through the dialog result in the model not being impor…
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I don't see any makefiles, and I'm assuming this code requires additional libraries that we don't have access to.
byxor updated
3 years ago
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### Prerequisite Steps
- [X] I have searched existing issues
- [X] This issue is not a duplicate of an existing one
- [X] I have checked the [EmuDeck Wiki](https://emudeck.github.io/)
- [X] I have re…
linnw updated
4 weeks ago
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A bit of a random selection, partly biased by my own library. Some odd choices surely.
PS2:
Cabela's North American Adventures
Grand Theft Auto: Vice City Stories
007 NightFire
TimeSplitters
…
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An HDR game run from Lutris with the command prefix:
gamescope --hdr-debug-force-support -w 1920 -h 1440 -W 1920 -H 1440 -f
on an RTX 3080 with the Nvidia driver results in HDR still being greyed ou…
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### Title Information
* https://xemu.app/titles/4950000a/#Baldur-s-Gate-Dark-Alliance-II
* https://xemu.app/titles/54540012/#Close-Combat-First-to-Fight-United-States-Marines
* https://xemu.a…
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Just tested out Crystal Chronicles Vanguard on the newest nightly build, and it crashes on the first level. When you start the 3rd wave, an NPC talks to you, but the textbox is buggy and doesn't displ…
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I'd like to suggest adding core options for configurable CDDA and PSG volumes, [like the Beetle PCE fast core has](https://docs.libretro.com/library/beetle_pce_fast/#core-options).
Basically i'd l…
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Hey!
Some games have flickering issues between 4/3 and 16/9, here's 2 examples:
* Killer 7 (it triggers in the middle of the cutscene, then it's stuck to 16/9 until you switch to window/fullscre…