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CQL is a platform-independent query representation, and may be evaluated in different environments. The most efficient evaluation strategy often depends on the capabilities of target environments, res…
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UI team is eager to work with the edge-level pathway information being returned by BTE via PFOCR as a KP. Currently, we just have a flat list of `values` including the figureUrl and PMCID. Ideally, t…
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Since we got quite a bit of contributions for 1.12 from two active developers, I decided to add a new panel to "About" dialog to highlight the qualitative difference between doing multiple contributio…
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When a profile changes cardinality of a plural element to singular, the ModelInfo outputs the element in the profile as a singular element, rather than as a List of elements. This results in run-time …
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As support for the Gateway API progressed, we needed to redesign the structure of `pkg/ingress`.
This directory now has multiple types of resources mixed together: Kubernetes native resources, APISIX…
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On localization branch:
// TODO(i18n): card name
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Hi,
please help localization team to answer question from translator.
In case translator is not sure about context/meaning/localizability of string we raise a question.
Id | File Name Live Page…
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## natural language interface
Replace current action choice mechanism (key press from menu options) with keyword/natural language mechanics. New mechanics should allow for greater flexibility for p…
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Currently, almost all strings of the game are stored in one *giant* PO. It has over 24,000 strings. This is a big problem as it is not always easy to figure out the context, and the string list in gen…
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So, I'll add one.
My idea is:
- [x] Setup a resource in transifex
- [ ] Update the en.po file via string extraction so it's automatic
- [ ] Add the translation modules to each zip file (since they ar…