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- In unity, in the renderer, we need `Painter.lineCap = UnityEngine.UIElements.LineCap.Round;`
- We need to parse this from the json and store in the `AnimationShape`
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_This is a Focus Area tracking issue_
Before we can start work on the Bevy Editor, we need a solid UI implementation. Bevy UI already has nice "flexbox" layout, and we already have a first stab at …
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First close the unity project and update the manifest "Packages/manifest.json" to enable the new render pipeline. I disable some thing what i not use like "visual studio code" but you can enable it in…
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Hi,
I tested your package right now and I received an error when trying to run it:
Do you know what could be the cause of this error?
Thanks for sharing your project!! It is certainly be very …
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### Description
It's hard to be precise with this issue as I'm unsure exactly what's causing it.
But in one of my scenes, I get the following error:
![Screenshot 2024-05-07 114130](https://github…
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## Issue Description
I am encountering a NullReferenceException when attempting to inspect a derived class that includes a private array or list field from its base class in the Inspector. This issue…
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Hi, and thanks for the nice code.
The issue is that at least in Unity 6 (preview), it shows a warning about UxmlTraits being obsolete.
I've tried to update it, but I can't. Do you have any idea…
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NullReferenceException: Object reference not set to an instance of an object
BuildCacheUtility.SetCurrentBuildContent (UnityEditor.Build.Pipeline.Interfaces.IBuildContent content) (at ./Library/Packa…
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I keep getting an index error when trying to add more than one blendshape toggle, I found no answers online other than something to do with scripts. I barely know what I'm doing, sorry if it's a me pr…
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If I use either `ShowIf` or `HideIf` attribute on a field or property with a Type with a custom property drawer, that field is rendered in the inspector with a default PropertyField instead of using t…