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**Godot version:**
`master` branch.
Bisected the issue down to this commit: d0bddf53c5415c1f127d51dba5f94dd485def0e3
**OS/device including version:**
iOS device with Vulkan renderer
**Iss…
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project: https://marcoamonteiro.github.io/pi-GAN-website/ [CVPR2021]
paper: https://arxiv.org/pdf/2012.00926.pdf
code: https://github.com/marcoamonteiro/pi-GAN
contrast work: HoloGAN, GRAF
followi…
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### Godot version
v4.0.alpha.custom_build (690fefe43ee74c0ae3ed5642f3aefbeb711f9d1c)
### System information
Ubuntu 20.04.3 LTS Memory: 31.3 GB
### Issue description
After creating two s…
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Enable Volumetric Lighting option doesn't stick/always resets
- Remix-0.5.0, Bridge Version: remix-main+e0dbe92d, DXVK Version: remix-main+d61d1ac2
- RTX 3070
- GPU Driver: 31.0.15.5123
- Max Pa…
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It would look quite a lot crisper, and it has the potential to actually be faster than the PSSM currently used, since the players are fairly low poly count.
One way to make this somewhat fast is us…
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Hi ColinLeug-NiloCat,
First of all thank you kindly for providing a solution for decal projectors in URP, as it's quite an important feature yet missing in forward renderers.
I've been putting a…
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This feature request generalizes our export mechanism so that we can export models with:
- multiple named parts (which are allowed to overlap). For AMF, this means multiple <object> elements. For D…
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Hey there,
I came across your post after spending days if not weeks looking into the best solutions for URP Fog. The built in solution for fog in Unity looks terrible, and I would love to use Aura …
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### Describe the project you are working on
Godot 3D Rendering
### Describe the problem or limitation you are having in your project
There are a good number of rendering techniques that can't…
reduz updated
2 weeks ago
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Over the last year, I've been dipping my feet into this subject, and must admit that I'm a little intimidated, but confident that this is the way forward for my project.
From what I've read, it see…