-
this is what everyone is refering to with weapon skills not granting healing/vamping from their said weapons. as you can see below only comeback strike (50hp as intended) and tyrant shield proc drew h…
-
```
This is a fairly annoying problem that has been with DarkRP for awhile. The
problem is, all weapons will disapper (in the selecting menu when you use
the scroll wheel), and the only way to fix it …
-
I think there should be a config in mod menu that should allow us to add the names of modded weapons to the bleeding effect, it's just odd to use one blade weapon and for it to not cause bleeding over…
-
Applicable to All weapons:
- Counts as +5 damage for PSRs
- Counts as +10 damage for PSRs
- +1 to number-of-crits roll
- +2 to number-of-crits roll
Applicable to Non-cluster weapons:
- Dam…
-
Uncaught TypeError: prototype is undefined
" SpellSummon file:///C:/Users/Chris/Downloads/QuestJS-1-44/rpg/skill.js:96
file:///C:/Users/Chris/Downloads/QuestJS-1-44/rpg/spells.js:471"
I was havin…
-
Is there a support for custom weapons instead of css ones?
-
Everything From thermite grenades, pipe bombs and even the flamethrower feel like they're just for show. They're not really viable even against vanilla mobs. Imho the damage output should by multiplie…
-
### Describe the bug
NPCs keep throwing away weapons i give them and then wield their radios or vests
### Attach save file
[Hillsboro-trimmed.tar.gz](https://github.com/user-attachments/files/17622…
-
```
This is a fairly annoying problem that has been with DarkRP for awhile. The
problem is, all weapons will disapper (in the selecting menu when you use
the scroll wheel), and the only way to fix it …
-
For example applying a dose of poison to a blade or arrows.
To be fully functional, attack properties should be moved to ammunition, and the player should have a mechanism to determine which ammuni…