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### Godot version
4.0.dev (e675154)
### System information
Windows 11
### Issue description
When you attempt to disabled the OpenGL3 renderer when using a engine build profile the compilation fai…
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### Description
Our v9 ux looks nice, but I can not seem to easily launch a detail view from the summary view.
In the past I might have Command-click'd or right click and picked launch to new tab.
…
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**Bug description**
When using the docker image "unityci/editor:windows-2021.3.1f1-windows-il2cpp-1.0.1", to build reference-project, the produced application only displays a white screen.
**How…
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In the the most recent SaltStack Windows Workgroup community video on YouTube ([2020-06-16](https://www.youtube.com/watch?v=5W1ppO3exl4)). There was a conversation about how to handle bundling Microso…
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**Feature Description**
Current build and test workflows in GitHub Action use [go.yml](https://github.com/stackql/stackql/blob/main/.github/workflows/go.yml) and [lint.yml](https://github.com/stackql…
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### Title
NSMBS
### System(s)
3DS
### Categories
Game
### Unique ID(s)
_No response_
### Long description
---
author: Kikiprogamer457
avatar: https://avatars.githubuserc…
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We will likely want to start supporting launcher on ARM for Windows and Linux, and potentially may want to ship separate builds per-architecture for macOS instead of shipping a universal build.
This …
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**Describe the bug**
When using pip install to download nibetaseries (with Windows 10 OS), throws an error:
> Microsoft Visual C++ 14.0 is required. Get it with "Microsoft Visual C++ Build Tools"…
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So I downloaded the code and did `cmake -Bbuild` on the root directory
but then I got the following error:
```
CMake Error at CMakeLists.txt:2 (project):
Running
'nmake' '-?'
failed w…
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In Visual Studio, currently, Windows App SDK projects say Desktop after the name, whereäs UWP projects say Universal Desktop. For consistency, Windows App SDK projects should say Desktop Windows.