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![20241028140938_1](https://github.com/user-attachments/assets/97621583-bada-4bed-b379-a22c6fab8796)
Some of the live 2d that Default graphics would appear in the game will happened a black screen, s…
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### Describe the bug
The test, `read_write_unsampled_semaphore`, non-deterministically fails with no useful output.
```
FAIL: SYCL :: bindless_images/dx12_interop/read_write_unsampled_semaphor…
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Hi @Interrupt ,
recently I tried to use the builtin `addStringToSpriteBatch` and `addStringToSpriteBatchWithKerning` functions to render text to a 2D surface.
However, positioning the text seems t…
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How can 8 Direction 2D Animation Sprite Support be implemented in Tiny MMO Demo to test 2.5D 64 x 64 Pixel ~480 Pixel Resolution 2D Animation Sprites?
We had 4 direction sprite support in the earl…
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### Tested versions
- Reproducible in: 4.3.stable
### System information
Godot v4.3.stable (77dcf97d8) - Gentoo 2.15 - Wayland - Vulkan (Forward+) - integrated AMD Radeon Graphics (RADV RENOIR) - A…
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```
canvas, webgl, etc
```
Original issue reported on code.google.com by `v...@google.com` on 15 Aug 2010 at 6:10
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- Simple Pythong code to initiate CUDA
- Run code to initialise graphics on screen.
- Run code to move object using CUDA on screen.
Once done, submit your code using 'git commit & git push'.…
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Currently semu does not support graphics rendering.
I think VirtIO GPU with 2D mode might be a good starting point to go.
Later we can then emulate mouse and keyboard for more sophisticated featu…
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Ok, here is my first attempt to report an issue on this new platform.
[TrianglePerformanceTest.java.zip](https://github.com/teamfx/openjfx-8u-dev-rt/files/251858/TrianglePerformanceTest.java.zip)
Ev…
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```
canvas, webgl, etc
```
Original issue reported on code.google.com by `v...@google.com` on 15 Aug 2010 at 6:10