-
The 3-D loop sound script works fine on its own but when you put a triggered item within it sound range it breaks. I made a quick little demo showing the problem. I have an enemy that is in the zone w…
-
currently the volume of sounds doesn't change when the player moves.
-
Currently, when talking in an interactive bubble with people, the sound is equally distributed through the headset.
It would be great if we could hear the sound as in a 3D space when talking in an …
-
i've long pondered how we could add sound effects to the 3d dice
I think it boils down to needing a bunch of different "hit" sounds:
- 2 dice hitting each other
- 1 die hitting a table
and…
-
## Cursor.AI's analysis
A quick overview via Cursor:
### tell me about this webgl app
This WebGL application is a VR-enabled 3D simulation of flocking behavior, commonly known as "boids". Her…
-
```
Task:
Have the player reproduce some kind of 3D sound, which gets louder when
you're near.
Use the SndPart.
Due date: To be set.
```
Original issue reported on code.google.com by `dark.y...@g…
-
Is there any documentation or examples how to set this up?
I purchased Video Streaming Player for Windows and haven't been able to figure it out or find documentation or an example how to do it yet.
…
-
Current Features:
- 2D & 3D sounds
Checklist:
- [x] AudioClip
- [x] AudioSource & AudioListener
-
TL;DR: use 2D sounds whenever possible, because it requires the least work.
For example: weapon change sound is okay to be 2D, nobody cares.
However, weapon pickup sound might be reasonably 3D, be…
-
## State your operating system:
Macbook Air M2. Operating System: macOS v13.4 (22F66)
## DesMuME version
App Version: 0.9.13 ARM64 NEON-A64 (LLVM-Clang v13.1.6)
## Isse
type here what's bot…