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When I started building Swarm I was not thinking in terms of role-playing style games at all, but I think we are slowly moving in a direction where it is more and more possible, and I really like the …
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First thanks for the amazing module, I use it for a long time!
My suggestion is simple, an option during export to ignore System dependencies, so it can be agnostic.
![system](https://user-images.…
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## Bevy version
https://github.com/bevyengine/bevy/commit/fd1af7c8b8a737b4da79615741f8844069bc6a5c
## System information
Versions
- cargo 1.68.0 (115f34552 2023-02-26)
- MacOS 13.2.1
M…
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I'm not sure if ProjectedTexture is derived from env_projectedtexture or not, but if so, it would be very nice if we could have access to more of env_projectedtexture's KeyValues/inputs, but seeing as…
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Hello, are you going to update this mod for Factorio 2.0 ?
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Hello,
Il y a bien longtemps quand on était tous les deux étudiants à 42, tu m'avais parlé d'un projet de jeu où on doit se faufiler au travers d'une foule de personnages non-joueurs qui n'aiment p…
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Let's create a few pieces of documentation to describe Vega Strike for newer contributors:
- [ ] Describe Vega Strike in 100 words or less (multiple sentences).
- [ ] Describe Vega Strike in a sin…
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After 3.9.4 a pawns needs are not entirely correct in multiplayer.
Converting to Singleplayer yields the correct needs:
![image](https://github.com/rwmt/Multiplayer/assets/49336941/b16624aa-eae6-4…
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```
{
"alias.degeneralizework": {
"name": ["De-generalize Work"],
"code": ["2011655761"],
"loadAfter": {
"patryksage.sorter.9": {
"name": [],
"comment": ["Aestetic sorted"]
}
},…
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### What happened?
Hi,
I'm loading an image from "PNG Info" to OpenOutpaint. In OO, I choose model, prompts, SD settings and so on. Click on a canvas to get everything going. Once I get the re…