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renoth
/
factorio-alien-module
A mod for factorio
MIT License
14
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16
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Hypermodule productivity disabled in 2.0.21
#116
luckytomotto
opened
22 hours ago
0
Killing quality enemies
#115
splitice
closed
1 week ago
1
Foundry and electromagnetic plant support
#114
SkyLight1011
opened
2 weeks ago
0
Incompatability with upcycler
#113
Charlieusf
closed
2 weeks ago
1
[Error v2.0.11] - Overflow of the progress bonus (quality?)
#112
AGDMExM
closed
2 weeks ago
2
Only mod loaded, this happens eventually
#111
sloshappy
closed
2 weeks ago
2
Will you make any big updates to the mod?
#110
miricha
closed
21 hours ago
1
the number of kills and progress and level button in 1 window pls
#109
s1mplu
closed
21 hours ago
3
Crash
#108
sloshappy
closed
3 weeks ago
3
Alien Steel is now useless
#107
miricha
closed
3 weeks ago
1
Module/Plate weight (for SA rocket shipping purpose)
#106
Khornar
closed
4 weeks ago
3
non-recoverable error
#105
s1mplu
closed
3 weeks ago
4
Crash on level up in 2.0.11
#104
luckytomotto
closed
4 weeks ago
2
Error while running setup for entity prototype "deg-battery-charging-station" (assembling-machine): next_upgrade target (alien-accumulator)
#103
simbiant
closed
4 weeks ago
12
Compatibility for Factorio 2.0
#102
maxxcz69
closed
21 hours ago
36
Error loading the mod
#101
ArmorAssassine
closed
21 hours ago
3
Hypermodules getting voided on rocket silos
#100
luckytomotto
closed
4 months ago
0
Crash on death
#99
werkrat
closed
1 month ago
0
Crash on start of server
#98
vfinn
closed
1 month ago
4
Fix entity.lua to not trigger Lia Diagnostics anymore
#97
yaSebastian
closed
6 months ago
0
Tiny performance improvement in alien-module_0.2.3.lua
#96
yaSebastian
closed
4 weeks ago
3
AM 1.4.8 - Crash on join of multiplayer with oarc
#95
vfinn
closed
7 months ago
1
Error on start with new version
#94
askdata01
closed
5 months ago
4
Crash when biters are killed not by player
#93
AndyScull
closed
6 months ago
2
Crash when adding mod into existing game
#92
AndyScull
closed
21 hours ago
5
Non-recoverable error
#91
Biowolf80
closed
5 months ago
2
Incorrect change to force based Alien modules
#90
vfinn
closed
5 months ago
1
not issue... compatibility
#89
maxxcz69
closed
5 months ago
1
One more issue - forceName incorrect in init_gui
#88
vfinn
closed
4 months ago
2
Crash after new game start: on_nth_tick(600) : attempt to compare nil with number
#87
Atlntssplayer
closed
5 months ago
5
crash with space exploration
#86
maxxcz69
closed
5 months ago
2
2 issues - 1) crash due to player dieing and biters dieing after his death. 2) Players perform a restart and want kill count to go to zero
#85
vfinn
closed
5 months ago
2
1.4.1 fails on oarc
#84
vfinn
closed
9 months ago
2
Team based Alien Modules
#83
vfinn
closed
9 months ago
1
Suggestion: Can the cost of Alien
#82
vfinn
closed
9 months ago
23
[Suggestion] QOL improvement to pickup Alien Ore
#81
Decafeiner
opened
1 year ago
1
Space Exploration overwrites steam generator
#80
ryanalpasta
closed
5 months ago
0
compatibility request
#79
DeadlyKitten37
opened
2 years ago
0
Add a per player config option to hide Hypermodule Level GUI
#78
SethWilliamson
closed
3 years ago
3
Incompatibility with ModMash
#77
Jaman2
closed
2 years ago
1
Mod Incompatibility: Error while loading entity prototype "alien-wall"
#76
bikinavisho
closed
3 years ago
3
Alien loot / Biter Evolution technology compatibility
#75
Steelgodzilla888
opened
3 years ago
3
Add configuration option to include the alien ore making recipe for players.
#74
LeonaFlair
closed
3 years ago
3
Bug - Game freezes during level up alien modules
#73
Hitwood
closed
3 years ago
8
update logistic requests when a level up happens
#72
jouven
closed
3 years ago
2
Hyper Modules disappear when trying to Evenly Distribute
#71
cacomixl8
closed
3 years ago
1
Incompatible with "Biter factions"
#70
WeetLee
closed
3 years ago
1
Buggy Update - crash
#69
Gabesz850110
closed
3 years ago
1
Update PLS to 1.1!
#68
Gabesz850110
closed
3 years ago
2
Compatibility with unlimited productivity mod
#67
HEROgold
closed
3 years ago
2
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