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After installing Mod Organizer 2 font anti-aliasing didn't apply. I _assume_ it wasn't applied to wine prefix, or something didn't work, though I haven't noticed any errors/warnings during install.
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I think whenever you play either game with a higher-than-native resolution, there isn't a filter applied to make supersampling apparent.
I tried using the Custom Window setting since that's the only …
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Thank you for your hard work in updating the new features!
I trained a new dataset using the updated code, but it seems that the quality has worsened in the SIBR viewer.
(I think the viewer does n…
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It would be nice to have the option to disable the subpixel (ClearType/FreeType) anti-aliasing. Even though it looks _good_ in some cases, I prefer to have it off in favor of _normal_ anti-aliasing.
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### Tested versions
Tested in Godot 4.3 Stable (arch linux)
### System information
Godot v4.3.stable unknown - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Thu Oct 10 19:03:24 UTC 2024 - X11 - Vulkan…
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Is there a way to disable Anti-Aliasing (I think is what it's called) on fonts?
If I render fonts of smaller sizes, they become blurry. I want to make them sharp and from investigation it appears the…
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Right now, antialiasing is a simple on/off checkbox in the advanced graphics option.
Is it MSAA, SSAA, something else ? Unspecified. From a quick on/off check, it looks quite heavy on resources but…
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### The problem
There seems to be an issue with the use_transparency: command. This seems to remove the anti-aliasing from the image.
This is my code
```image:
- file: https://esphome.io/_st…
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I'm developing a graphic processing tool that needs to display images with zoom functionality. My goal is to ensure that when an image is enlarged, the pixels are clearly visible, similar to Windows P…