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I have a [scene](https://drive.google.com/file/d/1vnBy3xDVjOaeAVANaPAfRsfQnlmHAfgL/view?usp=sharing) which rendered overbright.
Is it posible to autoexposure or use all lights power for automatically…
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Could a rectangle type be added to the KHR_lights_punctual extension? Seeing as Unity, Unreal and Blender support rectangular area lights?
Unity: https://docs.unity3d.com/Manual/Lighting.html
Unre…
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Mapillary
````
endpoint: object--street-light
````
This indicator should be calculated by creating 20-meter buffers around streetlights. Raster cells in which 80-100% of their area intersect…
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**Describe the bug**
I know this is not big of a deal since non of the maya lights are even close representation of an actual lighting but maybe in the future we will get some nice preview in the v…
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**Describe the bug**
When asking anything "Unexpected error during intent recognition" is returned, even tho I see the LocalAI logs showing that the LLM provided an answer:
`[{"index":0,"finish_…
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### What could be improved
More Details for Point Light and Further Breakdown of Ambient Light
Points should be visualized by a plain, circled dot.
But they should have a radius parameter, such…
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I really love the simplified area lights inside the point and spot lights using radius and length, but is there a reason why the support for rectangular and disk lights got dropped?
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With areas becoming more and more relevant, they are starting to replace what so far has been done with groups (grouping lights by room for example, which can now more easily be done with areas).
H…
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Splitting off this issue from https://github.com/armory3d/armory/issues/2817:
> Area lights just crashes the engine as soon as started.
@rpaladin confirmed the issue on Discord (Win11, Nvidia GP…
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Hi All,
First of all; absolutely amazing card. A bit heavy on the resources on some of my panels, but boy is it pretty. Love how the scene buttons work. Amazing.
There's only one thing I would …