-
we need to calculated and control **RPS dynamically** in artillery to improve our load testing.
-
### Environment
Any version of MegaMek
### Description
During Joker's stream a player missed an artillery barrage marker and moved adjacent to it because the artillery marker was hidden behind th…
-
# Scenarios
## HQ vs. HQ + Artillery
For this I think we have to enforce that if a player _can_ make at least 1 move during a turn, then they must. Otherwise, they can just stand still in the at…
-
Infrastructure for the Azure run-aci was prepared and tests were running (engine: playwright). Which is also visible in the https://app.artillery.io/.
Up to the moment when tests are finished everyth…
-
Version info:
```
VERSION INFO:
Artillery: 2.0.16
Node.js: v20.12.0
OS: darwin
```
Running this command:
```
npx artillery run-lambda --config "/test/project/root/artillery…
-
### Environment
Build Date: 2024-04-19T14:55:55.050537200
Today: 2024-06-16
Origin Project: MegaMek
Java Vendor: Eclipse Adoptium
Java Version: 11.0.15
Platform: Windows 10 10.0 (amd64)
…
-
I have created a series of utilities that when combined produce a systray app to use to manage your artillery instance on windows. here is a preview.
This will allow viewing logs, starting/sto…
-
```
| DEMON PITLING | **Level 1 Artillery Minion** |
| :----------------- | ---------------------------: |
| *Demon, Planar* | **EV 2** |
| **Stamina**: 4 | …
-
We often run ALiVE missions with Simplex Support for the players to call in CAS, Arty etc
The problem is if I have Artillery Auto registration on (so OPFOR will use mortars etc) the BLUFOR AI take…
-
(enhancement)
Add a customizable artillery unit (should be put in a separate folder?) that would have a custom model. The model would be similar to the AA gun (base, seat, gun, barrel), but would be …