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nk3nny
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LambsDanger
AI enhancement mod for Arma 3
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Add Defense Module
#429
nk3nny
opened
2 days ago
0
Adds teleport option to taskPatrol
#428
nk3nny
opened
3 days ago
0
Crew is prone to abandoning armored vehicles when fleeing
#427
JustNU
opened
1 week ago
0
Update fnc_debugDraw.sqf
#426
nk3nny
opened
2 weeks ago
1
fixes from experimental hemtt linter with most aggressive linter settings
#425
jokoho48
opened
2 weeks ago
1
Improve Vehicle attacks and reactions
#424
nk3nny
opened
2 weeks ago
0
Fix tactics Contact Triggering inside
#423
nk3nny
opened
2 weeks ago
0
Improve Dodging and reactions
#422
nk3nny
opened
2 weeks ago
1
Improvements to brainEngage
#421
nk3nny
opened
2 weeks ago
1
Fix group assaults
#420
nk3nny
opened
2 weeks ago
1
AI stuck at locked doors
#419
ahmed007boss
opened
4 weeks ago
1
Eventhandlers - Add Delay to AI Explosion Reaction
#418
lambdatiger
opened
1 month ago
1
Fix Macro in Version Mismatch Message
#417
jokoho48
opened
1 month ago
0
bump to 2.18
#416
jokoho48
closed
1 month ago
0
Added vehicle support to taskAssault
#415
nk3nny
opened
1 month ago
0
Improvements to taskGarrison and taskCamp
#414
nk3nny
closed
1 month ago
0
Adjustment to garrison logic to support trenches
#413
WirtsLegs
opened
1 month ago
0
Utilize throwables command
#412
rekterakathom
opened
2 months ago
0
Changes for HEMTT 1.13.1
#411
jokoho48
closed
1 month ago
0
change toLower to toLowerANSI
#410
jokoho48
opened
3 months ago
2
How to use Dynamic Artillery system
#409
tlgersz
closed
3 months ago
1
CBA setting to disable vehicle fleeing
#408
rekterakathom
opened
4 months ago
0
Fix BrainForced used PRONE instead of DOWN
#407
jokoho48
closed
1 month ago
4
Unknown enum value: "PRONE"
#406
mjc4wilton
closed
1 month ago
3
Extend Error Message for when the Mod is not loaded on the Server
#405
jokoho48
closed
1 month ago
0
Update fnc_taskRush.sqf
#404
nk3nny
closed
4 months ago
0
Improve garrison and task patrols
#403
nk3nny
closed
4 months ago
0
Improve ExplosionEH with remoteExecs
#402
nk3nny
opened
4 months ago
2
Have AI medics in player's group heal other AI teammates and the player
#401
6komodo6
closed
5 months ago
5
Remove Man class usage from range addon
#400
rekterakathom
closed
4 months ago
9
Revert change in fnc_doCallout
#399
rekterakathom
closed
1 month ago
2
Add Deprecated to Vanilla Waypoints
#398
jokoho48
closed
4 months ago
2
Use file exists for do callout
#397
jokoho48
closed
4 months ago
1
Bump REQUIRED_VERSION
#396
rekterakathom
closed
4 months ago
2
Improve GetLauncherUnits
#395
jokoho48
closed
4 months ago
0
Allows Armoured artillery with multiple turrets to continue defend th…
#394
nk3nny
closed
6 months ago
0
Add support for assembling single-man statics
#393
rekterakathom
opened
7 months ago
1
Bump undici from 5.28.3 to 5.28.4 in /tools/nodejs_tools
#392
dependabot[bot]
closed
6 months ago
0
WIP: Allows AI to target ACE3 incapacitated enemies in CQB
#391
nk3nny
opened
8 months ago
2
remove custom hemtt ci annotations system after official hemtt ci annotations are now working correctly
#390
jokoho48
closed
6 months ago
0
Add features to fnc_tacticsReinforce.sqf
#389
nk3nny
closed
6 months ago
2
Improve vehicle maneuverability and defenses
#388
nk3nny
closed
6 months ago
1
Fixes and improves doAssaultMemory
#387
nk3nny
closed
6 months ago
0
Update fnc_tacticsFlank.sqf
#386
nk3nny
closed
6 months ago
0
Improves fnc_doGroupAssault
#385
nk3nny
closed
6 months ago
0
Fixes doGroupStaticPack
#384
nk3nny
closed
6 months ago
0
Fixes some instances of groups shooting into air
#383
nk3nny
closed
6 months ago
5
Fix Inconsitent Caching of checkMagazineAiUsageFlags
#382
jokoho48
closed
6 months ago
0
Update fnc_getCompatibleThrowMuzzle.sqf
#381
nk3nny
closed
9 months ago
0
Check callout validity
#380
rekterakathom
closed
4 months ago
1
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